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Ming En Li
Ming En Li
3D Designer|3D Artist|Illustrator
New York , United States

Summary

Driven 3D Designer/3D Artist looking for opportunities to create 3D assets for projects.
• Experienced working with brands such as Disney, Pixar, Marvel, DC Comics, Lucus, Warner Brothers, Pokemon, Sanrio, Viacom, MGM, Universal, RealSimple, Whimsy, Avalanche, etc.
• Experienced with creating 3D models, Textures/Materials and renders using Maya, ZBrush, 3DS Max, Adobe Creative Suite, Corona Renderer and Keyshot.
• Designed products varying from pet, auto, home, etc., working on multiple projects at a time.
• Created Concept Art, Modeled, Rigged, and Hand painted textures for 3d assets used in 2 unannounced commercial games using Maya, ZBrush, Adobe Photoshop.

Skills

Digital PaintingIllustration3D ModelingDigital SculptingDrawingProp Design

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Toon Boom Studio
Toon Boom Studio
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Freelance 3D Artist | Illustrator | 2D Animator at Self-Employed
    Remote, United States of America
    February 2021 - Present

    • Illustrating stylized characters and illustrations for both domestic and international clients using Paint

    Tool Sai.

    • Designed and Illustrated live2D model to be used as an online persona for my client's Live Streams.

    • Illustrated a large series of illustration sets for an unnamed shipped commercial game.

    • Animating custom 2D animations for for clients using Clip Studio Paint, Live 2D Cubism, and Adobe

    Aftereffects.

  • Junior 3D Designer at Argento SC
    New York, NY, United States of America
    November 2020 - January 2021

    • Modeled, Sculpted and Rendered 3d assets of products for visualization varying from home, pet,

    auto, etc. using Maya, ZBrush, Adobe Photoshop, and KeyShot.

    • Created specs of products using Adobe Illustrator.

    • Collaborated with art director to design and concept a series of new pet accessory and toy products to

    be manufactured.

    • Worked on a series of auto light projects along side a team of art director and package designers

    remotely and in office.

  • 3D Modeler at Smashing Graphics Games Studio
    United States of America
    January 2020 - August 2020

    • Creating concept art of various insect creatures for an unannounced shipped game.

    • Modeled and Hand Painted Textures of enemy creatures using Maya and Adobe Photosho

  • 3D Model Intern at Smashing Graphics Games Studio
    United States of America
    September 2019 - January 2020

    • Creating concept art of characters for an unannounced shipped game.

    • Modeled and Rigged characters to be implemented into Unreal Engine using Maya.